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Owen Rogers
Owen Rogers

Extra Data For Wwe 2k ##BEST##


The story of WWE 2K20 Originals: Empire of Tomorrow follows Asuka, a legendary hacker on the run from the clutches of Authority Megacorp. Chairwoman Alexa Bliss, the head of Authority Megacorp, has offered Asuka and her crew a deal: return stolen data, and have their criminal records wiped clean.




Extra Data For Wwe 2k



The story of Empire of Tomorrow follows Asuka, a legendary hacker on the run from the clutches of Authority Megacorp. Chairwoman Alexa Bliss, the head of Authority Megacorp, has offered Asuka and her crew a deal: return stolen data, and have their criminal records wiped clean.


There are eight unique Battlegrounds environments to play in. Most of them feature interactive elements and crazy melee weapons that players can use to obliterate opponents. Players can soar in military helicopters, smash opponents with cars in an auto shop and throw other fighters into the jaws of a hungry alligator in a swamp. It certainly is WWE like we've never seen it! Players will also be able to customise environments to give playing that extra personal touch.


Each Superstar utilises one of five class styles, and each style has its own combat moves, strengths and weaknesses. There will be a choice of Powerhouse, Technician, High-Flyer, Brawler and All-Rounder. Crazy arcade-style powerups, such as Flaming Fist, Ice Breath and Earthquake, provide extra excitement. These elements add a whole new dimension to the game that wouldn't be seen in the usual 2K games.


Custom Character Tools (also referred to as CCT) - used in this Tutorial to install Wrestler Mods including chXXXYZ.pac files, .pofo, .moveset, .team_info, .match files, Tron Entrance videos, Character Renders, Empty the Chunk Cache file, rebuild the Chunk0.def file and more. Depending on the game it's made for, it also comes with installers for helper mods like Super String, PerfectPlextra to open up more slots, the Titantron Fix to unlock more Titantron slots, and more. CCT is the most proven and "safest" tool to use for installing mods.


Important - Don't forget to create backups of your original game files somewhere outside your game directory (ideally to a different drive and/or backup medium) and save game data before you mod! In case something goes wrong, you'll want to revert to your original files and/or save!


It's wise to create backups of your save game periodically, even when you aren't modding your game, as these WWE 2k games tend to have bugs that corrupt their saves every now and then seemingly for no apparent reason. In addition, if installing a mod goes wrong (which can happen), it's great to be able to restore your previous save. Save games contain all kinds of data, including .pofo, .moveset, .team_info and .match data as well as your game progress, Creation Suite Creations and more.


It's highly recommended to keep a backup of an unmodded save game as well as create an additional backup of your save game data every time you install new mod(s) (especially when you inject something into the memory/save) so you can easily revert the last changes.


If you want to install a Character/Wrestler into the game, you need one or more chXXXYZ.pac files (at the very least the chXXX02.pac - see the Character Pac Files entry below to learn what the XXXYZ stands for and is to be replaced with) for the character model, textures and attire(s), a .pofo file for the wrestler information and a .moveset file for the moveset and entrance data (keep reading further to find out how to create and install .pofo and .moveset files).


Note that some Wrestler ID slots in some games will require helper mods like PerfectPlextra (marked with in Data Editor and installable via CCT's Install Mods (WWE 2019)/Utilities (CCT 2018) menu, for example) to be installed in order to unlock them in order for the game to accept mods in them. Some slots may require the CAWless Mod (marked with in Data Editor) as well.


.pofo files contain the Wrestler Information while .moveset files contain the moveset and entrance data. They are both required to be installed alongside the chXXXYZ.pac file (see above on how to install that) for a Wrestler mod to work. Use only .pofo and .moveset files created for the particular game you are modding, their size and composition is different for each game and they will not work with other games without modification and could cause serious problems including serious glitches or an unusable save game if the incorrect ones are installed. Both .pofo and .moveset files can be installed for existing in-game superstars, mods and even Created Superstars (CAS/CAW), although some of the values for the latter (like names, call names, etc.) are overridden by settings in Create a Superstar mode.


If you have downloaded the graphics in .pac format instead, it's best to extract the .bk2 video file from the .pac file using Pac Editor or another Pac File Tool. The extracted file may have a different file extension - if it does, simply rename it's file extension to .bk2 (you might have to enable Show File Extensions for Known File Types in Windows Explorer to see the extension first) and proceed as described above.


Note that Renders custom renders can only be added to actual in-game superstars and mods, not CAS/CAWs. Renders for in-game superstars and modded Superstars are saved as actual game files. On the other hand, renders of created Superstars are created by the game taking a screenshot of your created superstar (depending on the game, in the pose you've chosen) when you save them in Create a Superstar mode and saved inside your save data which can't be easily modified without compromising it's integrity (which would corrupt the save). The same holds true for alternate attires created with the game's Create a Superstar Mode they are actually CAS/CAWs as well.


Your game upgrades won't happen automatically or through a typical game update, so it's easy to accidentally keep playing the PS4 version of a game on your new PS5. You have to go to the game page on the PlayStation Network and choose to upgrade to the PS5 version. That'll download the extra data needed for the next-gen features.


I've seen that some projects have a "Most wanted" articles list based on the "red link" count in their articles, listing uncreated articles by how many current articles link to them. I assume they use some sort of bot to gather this data and I don't know if it's feasible to do on wrestling articles but I thought it may be something for this project to check into? I'd be happy to help turn the red blue once the list is put together, I just have no clue how to compile such a list. MPJ-DK (No Drama) Talk 18:56, 16 September 2009 (UTC)Reply[reply]


Currently, this project has 159 Good Articles. Among those articles, 77 (almost 50%) currently have broken external links. There are also 7 Featured Articles with broken external links. If anyone has a little extra time, it would be great to work on bringing these numbers down. The list can be found at Wikipedia:WikiProject Professional wrestling/Broken external links. In fact, I would like to challenge this project to bring the number of GAs with broken links down below 50 by the time the list is updated on September 28. Many of them can be taken care of with the Internet Archive. There are also a lot of links from WWE.com that have been moved around and just need the new urls (particularly the Hall of Fame pages). 12 days, at least 28 articles fixed...let's see if we can make it happen. GaryColemanFan (talk) 03:58, 17 September 2009 (UTC)Reply[reply]


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